Released · Internal · Developing · Planned · Paused
The project index.
A look at what I’m building through the Bureau. Every project has a clear, honest status.
Showing all 9 projects.
Released game / Google Play screenshot
Games / 001Released
Aetheria & Endless Forest
An arcade endless runner through a forest. Collect runes, craft potions and upgrade a tree home between runs.
Run, jump and dodge through endless forest paths.
Craft potions and upgrade a magical tree home.
Mobile gameEndless runner
Inside the project
A mobile arcade game that connects forest runs with progression in a tree home. Coins and runes power the journey, while crafted potions support future runs.
Project focus: Runner mechanics, upgrades, progression and taking a game to a public storefront.
A controlled workspace for coordinating AI development agents, reviewing proposed changes and keeping the owner in charge.
Separate agent roles for planning, code, tests and architecture.
Changes pass through validation and owner approval.
AI agent orchestrationDeveloper tools
Inside the project
Project management, programming, testing and architecture review roles work within a shared development workflow. Changes move through review, validation and owner approval.
Stack: Next.js, NestJS, TypeScript, PostgreSQL, Prisma, Docker and the OpenAI Responses API.
A first-person dungeon game built around nine circles, tense combat and a tournament beneath a mountain.
Stamina-based attacks and directional blocking.
Equipment, upgrades and persistent progression.
Unity / C#Dungeon exploration
Inside the project
Explore a labyrinth, encounter human opponents and manage stamina during attacks and blocks. Equipment, upgrades and persistent progression connect the city and dungeon.
Health, stamina, currency, equipment and rewards persist between sessions. The city provides a place to prepare before returning to the dungeon.
Focus: Game systems, combat design, world building and visual production.
Environment artwork / Neon Downtown
Games / 004In development
CyberShop
An ambient shop-management game set on a rain-soaked, neon-lit street. Manage stock, prices and the rhythm of a future city.
Stock, supplier orders, pricing and storage management.
Customer types, shop upgrades and daily accounting.
Unity / C#Management simulation
Inside the project
A fixed 2.5D storefront pairs everyday retail decisions with a living street. Customer types, supplier orders, storage, shop upgrades and daily accounting shape the simulation.
Paid incoming deliveries reserve storage capacity. Active assortment determines what customers can buy, while adjustable time controls let players manage the pace.
Focus: Economy design, progression, simulation systems and environmental presentation.
Internal operations
CorrespondenceRepeatable workflowOutbound email
Built for the Bureau’s own use
AI & automation / 005Internal tool
Email automation
An outbound email workflow built for the Bureau’s own use, reducing the manual steps in routine correspondence.
Built around the Bureau’s own correspondence.
Internal tooling for exploring repeatable outreach.
Workflow automationInternal operations
Inside the project
Internal tooling used to explore repeatable outreach workflows. It is presented here as portfolio work rather than a commercial product.
News publishing pipeline
GatherFilterPublish
Concept / Not yet started
AI & automation / 006Planned
Telegram news pipeline
An idea for a workflow that gathers, filters and publishes news to a Telegram channel. Implementation has not started.
Planned stages: gathering, filtering and publishing.
Intended for a Telegram channel; not yet built.
Content workflowsPublishing automation
Inside the project
A planned concept for turning incoming news into a consistent publishing workflow. Development has not started.
ThoughtsUI / Exploring ideas
Capture a thought.Change the perspective.Revisit the idea.
Software / 007In development
ThoughtsUI
A tool for capturing thoughts and viewing them from different perspectives. The core works; the interface is being rebuilt.
Capture ideas and examine different perspectives.
Working core; interface being rebuilt before release.
Personal softwareInterface design
Inside the project
Built around recording ideas and revisiting them through different perspectives. Current work focuses on the experience before release.
Marketing operations
ContentSchedulingReporting
Connected, repeatable tasks
AI & automation / 008Paused
Marketing automation
A paused project exploring ways to connect content generation, campaign scheduling and reporting into repeatable workflows.
Content generation and campaign scheduling.
Reporting as part of a connected workflow.
Marketing operationsConnected workflows
Inside the project
The project focuses on repetitive marketing tasks, content and campaign operations. Work is currently paused.
AI Sales Department / Project direction
ResearchOutreachFollow-up
A coordinated AI-assisted sales workflow
AI & automation / 009In development
AI Sales Department
A project exploring an AI-assisted sales department, bringing prospect research, outreach and follow-up into a coordinated workflow.
Goal: connect repeatable sales tasks in one workflow.
Direction: prospect research, outreach and follow-up.
Sales workflowsAI agents
Inside the project
The aim is to build an AI-assisted team for the sales process, from understanding potential customers to organizing outreach and follow-up.
This is distinct from Marketing Automation: the sales project focuses on prospects and sales conversations; the marketing project focuses on content and campaigns.
Project direction: Coordinated agents and repeatable workflows for reducing manual sales work.
03 / What the Bureau builds
Three disciplines. One curious mind.
Different kinds of work, connected by the same interest: turning an abstract idea into a working experience.
01
AI & automation
Agents and connected workflows that help people handle information, coordinate tasks and reduce repetitive work.
Agents / Workflows / Integration
02
Software
Useful products and internal tools, with attention to the systems underneath and the experience on the screen.
Products / Interfaces / Systems
03
Games
Interactive worlds where story, mechanics and atmosphere come together. From mobile releases to new games in production.
Design / Development / Worlds
04 / The person behind the Bureau
One founder. Many possibilities.
AM
Alper Meydan
Founder · Developer · Game designer
I’m building Abstract Minds Bureau as an independent home for my work in AI, software and games.
My background spans business development in IT, front-end development and independent game design. I’m interested in both sides of a product: why it should exist, and how to make it work.
Today, the Bureau is a solo practice and this site is my portfolio. The ambition is to grow it into a technology company without losing the curiosity and care that started it.